Cutexture performance update

Thanks to a few helpful tips on the previous post about Cutexture, I have been able to significantly improve performance with the latest updates. See below a short screencast of the Google ball pool experiment website embedded into a Ogre3D texture which is shown as the User Interface.

As before, the code can be found at Github.


One thought on “Cutexture performance update

  1. Pingback: How to integrate Ogre3D into a Qt5 QML scene | Advancing Usability

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s