Cutexture performance update

Thanks to a few helpful tips on the previous post about Cutexture, I have been able to significantly improve performance with the latest updates. See below a short screencast of the Google ball pool experiment website embedded into a Ogre3D texture which is shown as the User Interface.

As before, the code can be found at Github.


1 thought on “Cutexture performance update

  1. Pingback: How to integrate Ogre3D into a Qt5 QML scene | Advancing Usability

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